![]() ![]() The only real difference is that Arcade puts you into two teams of four with 10 lives shared between them. It’s also very similar to Last Stand the levels in both modes feature similar mechanics and design philosophies while avoiding the custom-built challenges and objectives found in Team Score. My favorites are the bomb, which can be lit and tossed into the middle of a cluster of critters like something right out of a Looney Toons cartoon, and the nunchucks, which are a chaotic pickup that deals heavy damage very quickly but might also smack you in the face.įinally there’s Arcade Mode, which is entertaining, but is overshadowed by the others thanks to its relatively small list of just two maps. Those weapons include giant lollipops, crossbows, tasers, nunchucks, and toilet plungers among others, and they rain down from the sky to help whichever lucky animal picks them up wreak even more havoc. Weapons appear in all three modes but are most useful in Last Stand because here KOs are prioritized above all else. They all present you with distinct, clever environmental challenges to overcome and/or throw your opponent into, from a cracking ice float to a high-speed wind tunnel. ![]() Each of the nine maps feels relatively small, but they are perfectly sized to house eight-player, every-animal-for-themselves bedlam. The main one is Last Stand, which distills Party Animals to its purest, most chaotic form. With three modes, each with its own set of maps, there’s a lot to sink your teeth into here.
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